Gristlecrack and friends
She don't play no games
The adventure began with our favorite heroes deciding to continue their search of Minderhalls valley aboveground. They came upon what had certainly been a giants camp. In the ashes of the fire pit they found the remains of some eaten humans but none of the group can speak with the dead so no more answers were found. A couple days later they met the giant led by a huge female mongrel hill giant (of Taiga ancestry) named Gristlecrack. She travel with a small group of regular and moss trolls. With good tactics it was a tough fight. But the heroes were able to survive with a few rather large scars. p. That evening they were attacked by an advanced spire drake named Karrak. Not a particularly difficult battle but it did catch them unarmored. Note, I liked the random encounter when you rest so that will be more common when you rest. Ideas for a fair chance are gladly accepted. You were also given a deck of cards that could grant a great boon or more than one but there is a challenging guardian(based on your level). All characters will not be required to draw. Each character can draw one time whenever they choose. If you decide to draw at different times you have to face the guardian each time. There are good, bad and good/bad possible results. I’m also still coming up with ideas for cards and welcome any thoughts. It will be weighted towards good results. Sorry to wander off on that tangent. p. The next day they came upon a temple as shown on the cave floor map. This was named the Aduromi’s chapel. Built in honor of her god Zursvaater. The main guardian was an enormous giant flytrap that was quite challenging. After defeating the huge plant they found a pile of false geodes that were trapped to explode if cracked in to. This had little if any effect on you. Eventually you found a secret door and inside you found a giant sized bag of holding and the real fire geodes. There are three and each weighs 750 pounds. These seem like they could be useful but you’re not exactly sure what you need to do with them. p. The last battle of the night came against several marsh giant wight. They hunted the spire drakes in this area and were turned into drakes when they died. Not a tough fight. Nearby you found a cave on a cliffside that was the lair of three spiredrakes, Scarrak and two found dead, killed by the marsh giants. In the lair you found several nice items including the drakesbane horn. But most importantly you found several tablets chiseled with archaic giant ruins. You were able to translate the runes and learned the process for lighting the fires of Minderhalls forge. p. This is where we will begin the next session. I’m looking forward to Saturday, it is unlikely you will level up mid session(not impossible, so think about it), if you don’t you will level up at the end of the night. See you then.