Blazemore bunch in da house!
Like you knew they would be
Our intrepid heroes and their faithful sidekick Onteros finally entered the fabled cathedral of Minderhal with two purposes. First stop the recruiting of giants into the storm tyrants army and find Minderhals forge. I hope someone knows how to work a forge. To do this they would have to do what they do best. Kick literally tons of giant ass and they didn’t disappoint. Ogre barbarians, cyclops(one advanced). two headed troll, ettin, several hill giants including Ruddig Headstomper their drunk leader and your first frost giant. Surely they took some big hits but all fell p. In the last room of the night you defeated Surog an advanced cyclops and a bunch of juvenile rukhs. As the battle finished you could hear the sound an extremely deep voice urging someone or something to prepare for a fight. There are a bunch of maps and paperwork lying around that has important information but that will probably have to wait until you meet the challenge waiting for you upstairs. p. This Saturdays session should end book three and maybe give you a hint of what is coming in book four. You still have to find the sure to be unguarded forge and relight it. I predict a very fun night. I can’t wait, I hope you’re excited this Saturday should be fun.

Your unintrepid GM,


The last stand of Urathash
His skin was very rough
The final battle for the cathedral of Minderhal (before the other final battle) was at hand. The BB bravely ascended the staircase to meat the infamous Urathash. Stone giant, devoted servant of Minderhal, head recruiter for the storm kings army and all around swell guy. It was his turn to fall to the Blazemore bunch. He put up a solid fight, he even tried to call his red dragon messenger to aid him but nothing could stop his inevitable demise. Jahlvoraz the red dragon was able to escape the tower. Due to slow pursuit he was able to grab some of his more valuable items. Onteros believes this dragon to be a messenger between Urathash and the storm tyrant.

Next the party found the forge and it’s guardian Etena its venerable slag giant guardian and her apprentice Ferin. She told you about the how to relight the forge. After finding a way to replicate a red dragons breath the forge was relit. At this point Etena demanded the group hand over all of their giant artifacts and be on their way. The party found this unacceptable and killed her instead. Ferin laid down his weapon and offeredt o help you use the forge.

p. You now have access to the forge but it may be hard to get back to. You learned that Volstus the storm tyrant possesses a flying cloud castle. Of more immediate importance you learned of a giant training camp in the frost giant village of Skirgaard. This is a threat that must be dealt with.

We ended the night with an encounter as you were nearing Skirgaard. A red dragon named Naximarra approached you from behind, not using its fearful presence to ask the party to do him a favor. Volstus has possession of a red dragon orb that was made with the soul of his grandfather. He wants it destroyed. He can’t come within a hundred miles of the orb without risking being controlled by Volstus. He can offer you a lot of information about Skirgaard and is willing to give you a ring that will allow you to call him to you for assistance one time. Onteros believed the dragon is earnest in his need for their help and will likely honor his summoning but he recommends using it before the orb is destroyed. At the moment he believes Naximarra is more than a match for the group. But if it were to help you for one fight……. You haven’t responded to his request as of yet.

p. You will be in Korvosa to begin the night. We’ll assume you did all you wanted to do at the forge. Lastly Onteros informs you that upon reaching level 10, he is now able to go by his hero name. A hero name is his families tradition where when he was born he was given a name he could only use if he reached a certain level of status. He has now reached that level and wished to be known forever more as Ferris Onteros O’Finnigan. You can call him Ferris from now on. I’m doing this because an acquaintance of mine on twitters son who had been suffering from a traumatic brain injury committed suicide and they asked people to use him as an NPC in their campaigns so that is why. He hopes to be with you until the end.

Can’t wait for Saturday

Frost giant training grounds
It's all about disruption

It all started in Korvosa getting new gear etc. Then the journey to Skirgaard began. As a group you were able to easily survive an avalanche, started by some glacier toads. Overcame a random encounter with a frost worm and made it to Skirgaard.
*When*you reached Skirgaard you decided to climb a cliff on the west side of the camp and were able to sneak into a building that turned out to be the camps tannery. You were able to defeat Lachnir the frost giant and 2 hills giants without alerting the camp which gives you your first sabotage point. You found a letter on a sheet of crudely produced vellum that reads “You will continue to do as I have tasked you. I anticipate a new group will be sent south to our fiery brethren soon. They’ll have no need for tents where they’re going, so I will order the tents left behind. Keep the production going and stop your sniveling, or I will assure the Queen hears of it” the note is signed by Hersir Gregganor. Those that speak giant know hersir translates to sub-jarl or sub-chieftain.
The tannery is a disgusting place and you think guest probably aren’t very common with a little investigation you may learn more. It’s still morning so you you think you’ll have at least the day to scout and maybe cause more disruption. If you’re brave you might even be able to use use the building as a base until more giants come to visit. There is a guard tower just outside this building with at least one frost giant inside. There is another building just past the tower and what appears to be some kind of stables past that. With some stealth and planning maybe you can disrupt hear and head back into the mountains to plan future infiltrations.
p. If I didn’t mention it the camp is empty of almost all of the trainees who head to a training area somewhere in the mountains. There are still guards in the towers and all of the big daddies are still at home. Over aggression may be Extremely dangerous so plan your work and work your plan. It should be fun, if you have any questions don’t hesitate to ask. See you Saturday at Joes.


There and back again

For a change of pace I’m writing the recap the morning after playing.

In a hole in the ground lived a.. Oh wait wrong story. It all began with our intrepid heroes in the tannery having just defeated Lachnir and his servant. You decided to have Pigpen head out for a scouting mission to see what other building are nearby. He was able to hear some cooks in the mess hall mention making sure the food was fully cooked because he didn’t want to be here if they sickened the village again. He also heard him brag about leaving for dome fire giant camp soon. Unfortunately he was spotted shortly after this and the party was chased away by a small hunting party. After luring the party away for several miles you set up to ambush the giants and winter wolves that were foolish enough to try to hunt you down. While you go a few scars in the process you were able to defeat the group. The next day you spent scouting out the camp from the air. You saw some of the other building could see that if the giants were pushed in the right way there was potential for a massive giant brawl. Putting that information aside for later, you decided to make a night time raid on the stables. Due to a slight miscalculation you wound up on the outside of the fences just below a guard tower. p. You attempted to sneak up and kill the guard but he was on his toes and the fight was on. The watch tower guards are not your everyday run of the mill frost giants. He put up a strong fight. It started with Blazemore with incredible bravery running up and taunting the giant. The giant foolishly decided to attack Blazemore neglecting to light the warning firework and failing to set of the alarm. While he nearly killed Blazemore, he was eventually put down like all the rest. For his awesome bravery Blazemore will be awarded with a bonus hero point. p. Next you decided you would try to climb the fence enter the stables and unleash the mammoths into the camp to cause some serious anarchy. But, the mammoths were a lot more protective than you expected and after one tried to trample you, you decided to spare the mammoths and dimension doored outside the camp and return to the camp later. Alli in all you have caused a bit of disruption and have only been spotted once. You should have more information and be better prepared for you next foray into the camp. I hope you had fun. When I was stating potential problems with different ways to approach your situation it wasn’t so you wouldn’t try at all it was to help you consider the problems you will have to overcome. Hopefully making it easier to decide which thing to try first. It’s a tough situation the more info you have the better you can plan. I can’t wait to see what you try next. We’ll try to set up a date for February maybe the 17th? I’ll send out a invite later.




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